Our recent projects
The Music Game is an e-learning tool targeted at children to get them interested into classical music and help them learn about music in general.
It features some very interesting mini games and quests for the children to explore but also a page for teachers where they can track and interact with their pupils.
You can get a better look at the project here, where you can also test the game.
One of the biggest projects that we worked on is Mealer.
It is a product targeted at restaurants to improve the way they interact and offer their services to the clients.
It offers a restaurant orders main app where the staff can see all the incoming orders and deal with them, a management app for restaurant managers and owners where they can see statistics and details about their business.
Another area of the project is the client part where people can make orders and see offers from the restaurants on their mobile devices.
The project spans into a big area of software development. We had to handle, back-end services, the iOS and Android applications of the product and the restaurant web app.
Building on the great results of the Health Games project we continued to work together with Odense University Hospital to create more games for the Rehabilitation department.
For GameLab4Health project we only used Leap Motion and Unity 3D for development and the results were impressive. We developed three games for three different hand exercises.
Test results are much better since Leap Motion allows a better tracking fidelity resulting in a better experience for the patients.
The tree games developed target three types of hand movements: Grab/Release, Supination/Pronation and Extension/Flexion.
For Grab/Release exercises the patient has to grab a ball and then throw it at a stack of cans. The goal of the game is to hit as many cans as possible with the given number of balls.
Supination/Pronation are used as input in a game where a ball moves forward along a path and the patient has to catch other balls, avoid obstacles and avoid falling of the path.
The Extension/Flexion exercises are used in a racing game where the patient again has to move around obstacles and follow a tracks.
Countless of people in the world go through the pain of having to do exercises to recover after accidents or surgery interventions. Together with the Research and Innovation department at Odense University Hospital we tried to bring a more engaging and rewarding experience to those who go through difficult times in hospitals or at home.
The main focus of the project is to track the human body, hands in this case, while exercising and use those movements as input in computer games. Besides the fun factor of making the exercises more enjoyable there was also the case of clinical data. A product like this could measure hands rotation and movement in 3D space therefore giving occupational therapist a better view how the patient is progressing.
This project had research purposes and a pilot game was the end result. It was developed using Kinect for Windows v.1 and Microsoft XNA in the early stages and later on a more accurate version was made using Leap Motion and Unity 3D.
Otinrehab is a medical application designed for patients with disabilities and occupational therapists that supervise their progress in the rehabilitation process.
It is created to aid and improve traditional means of rehabilitation with the help of gamification and telemedicine.
Otinrehab helps patients that suffer from either, neurological or orthopaedical pathologies to retrain the movements of the hands required to perform day to day activities.
MeWe Space is a new concept aiming to revolutionize areas from teaching to helping elderly. It can also be used in marketing or business presentations.
The concept is based on a dark sensory room where people can experience different emotions through Video, Sound, Light and Text.
The dark room is fitted with three projectors, a center one and two for the sides which are angled at 40 degrees towards the viewers. Surround sound speakers and Philips Hue lights complete the setup.
All aspects of the room can be controlled by the viewer using a PlayStation Move remote allowing him to navigate trough the content, change the sound volume, and change the light's color and brightness.
Content can be added trough an Administration page where Teachers and Pupils can create Productions and use resources from Youtube, Vimeo, Prezi, PowerPoint, Google Slides and Youtube 360.
Magic Math is a game targeted at mathematics lovers and mostly children.
The game allows you to choose from 5 different game modes, Addition, Substraction, Multiplication, Division and Random. For each game mode the player has to clear a board of numbers by doing the chose mathematical operation. Two or more numbers are cleared from the board when tapped if the result equals to a given number which changes every time. There bonuses for speed and the amount of numbers utilised for a result.
It got great reviews from children who wanted to improve their math skills and have a nice time while doing it.
The game is available on both Android and iOS free to play with IAP or as paid download.
Drone Project aims to bring a new form of gameplay into the racing and survivor genres. The focus is on drone handling since it's a new form of control never seen before into a popular game. The challenge comes into offering players a way to maneuver a drone in the most enjoyable way while maintaining the feel of a real drone.
In the game each player can choose and customize a drone which he can later use in multiplayer racing and battles. All is happening while earning experience and allowing them to move to a higher player rank. Players also have the possibility to create their own arenas and share them with other players.
Graphically the game aims to balance good looks with optimization making it available to a big number of potential players.